The Dungeon of the Bear
A T&T adventure for 5 players
GM - StevieB
This is terrible. You all sit staring at each other across the beer and blood stained table in the Busted Flagon Inn. You are the last remaining members of the Company of Havell's Hold. So called, when as disparate and desperate mercenaries you stood shoulder to shoulder for four days to defend the keep from the onslaught of Ferrid's Orc Horde. Good times. Brothers in arms, baptised in orc blood. A company of twelve formed that day when the last orc raider was slain. Over the last two years many brothers have fallen to take the adventure into the afterlife and now you are only five... maybe even four... because you look at your fellow brothers not knowing if one of them is a doppelganger.
The last delve, Imber’s Run, was a fetid swamp of misery. Part submerge caves, stories of monsters plaguing a merchant trail, and merchants offering good coin for it to be cleared out. And clear it you did, but at what cost you’re now not sure. Somewhere in those caves you found a young doppelganger in its lair, killed it and vowed to find its insidious parents before they could spread their evil. Unfortunately, on the way out there was a series of cave ins and everyone got split up. The whole place was coming down so in the maze of dark, dank, collapsing tunnels you all made your way out on your own. You all ran into something on the way out. You could all hear the sounds of your friends fighting. You all fought for your lives and won... or did you. The caves were collapsed, no way back in to find the bodies. Is one of you a doppelganger? No one wants to say it, to accuse their battle brother and throw away two years of camaraderie and trust. You’re the Company of Havell’s Hold, you have a legend, it can’t end like this. Maybe one more delve, The Dungeon of the Bear, will sort out the men from the shadows of men.