"There is no wealth but life. Life, including all its powers of love, of joy and of admiration. That country is richest which nourishes the greatest number of noble and happy human beings; that man is richest, who, having perfected the functions of his own life to the utmost, has also the widest helpful influence, both personal and by means of his possessions, over the lives of others."
John Ruskin

Sunday, 11 November 2012

Tunnels & Trolls at CottageCon IV: The Horror!


The Dungeon of the Bear

A T&T adventure for 5 players

GM - StevieB


This is terrible. You all sit staring at each other across the beer and blood stained table in the Busted Flagon Inn. You are the last remaining members of the Company of Havell's Hold. So called, when as disparate and desperate mercenaries you stood shoulder to shoulder for four days to defend the keep from the onslaught of Ferrid's Orc Horde. Good times. Brothers in arms, baptised in orc blood. A company of twelve formed that day when the last orc raider was slain. Over the last two years many brothers have fallen to take the adventure into the afterlife and now you are only five... maybe even four... because you look at your fellow brothers not knowing if one of them is a doppelganger. 

The last delve, Imber’s Run, was a fetid swamp of misery. Part submerge caves, stories of monsters plaguing a merchant trail, and merchants offering good coin for it to be cleared out. And clear it you did, but at what cost you’re now not sure. Somewhere in those caves you found a young doppelganger in its lair, killed it and vowed to find its insidious parents before they could spread their evil. Unfortunately, on the way out there was a series of cave ins and everyone got split up. The whole place was coming down so in the maze of dark, dank, collapsing tunnels you all made your way out on your own. You all ran into something on the way out. You could all hear the sounds of your friends fighting. You all fought for your lives and won... or did you. The caves were collapsed, no way back in to find the bodies. Is one of you a doppelganger? No one wants to say it, to accuse their battle brother and throw away two years of camaraderie and trust. You’re the Company of Havell’s Hold, you have a legend, it can’t end like this. Maybe one more delve, The Dungeon of the Bear, will sort out the men from the shadows of men.

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