A story for 5 players in a grim world
of perilous adventure
The Wulfings of Norsca live defiant, close to their icy beautiful coastline, whipped by storms and lashed by the rage of the Sea of Claws. They take what they need, with courage, strength and honour, from the land, the sea, and the soft, rich settlements across the ocean to the south.
You are fortunate to have been chosen by Ulric, god of wolves and winter, to belong to such a strong clan under the proud banner of the wolf. In the name of Ulric and of your chief Ulfgar Ulfsen you have earned fame and glory fighting, trading and taking to the seas as Vikingr. Now Ulfgar has asked you to meet a even greater wyrd.
Southlanders have come north and taken a powerful and deadly vorpsteinn egg spat from the dark moon that Old Worlder's call Morrslieb. The portents are bad. A cruel, chilling wind blows ice sharp from the farthest north, bearing frostbite and bad tidings. It's origins are the chaos-tainted wastes; a territory where no one dare set foot and whence only death and corruption come. What will come riding on that wind, even Wulfings fear to ask. For the honour of the clan and the salvation of the Norselandr, Ulfgar Ulfsen has lain a geas upon you to fetch the vorpsteinn back.
Now, guided by the sooth said by seer and druid, your dragon ship cuts its snarling arc southward through the Sea of Claws towards that sparkling jewel and den of corruption: the mighty city port of Marienburg...